Most quality fonts, certainly most of the popular ones that are included with Windows, as well as ones available from Google Fonts and other resources, will support the majority of these characters. Then use those numeric values in the syntax described above. It is up to you whether you want to use hex or decimal, although hex may be more common outside of HTML. Simply select a desired character, and for example with our ☢︎ above, it will display both the Unicode (U+2622) and HTML (☢) values for the character. One good reference to these can be found at Unicode Character Table. Standard Unicode characters in the Basic Multilingual Plane as defined by the Unicode Consortium. There are two general ways to find characters and symbols to use in your skins: This means they can be nested with other variables and section variables using this syntax.Įxamples: Text=] or Text=] Finding those Unicode values These are font characters like any other, and can be modified with FontSize, FontColor and other effects.Ĭharacter Reference Variables use the nested variables syntax of a. In this example, either variant will produce the ☢︎ character.Įxample: Text=Caution, radioactivity ahead!.The syntax for creating a plain-text reference to a Unicode text or symbol character is: That is where an "icon" font like FontAwesome comes in, more on that in a bit. Characters above (U+FFFE) are not as well supported by fonts and not supported at all in Rainmeter. The majority of the 65,536 Unicode characters and symbols below (U+FFFE), the Basic Multilingual Plane, are well supported in popular fonts you will use.This can make it hard to work on your skin. While the font you are using for your skin may support the character(s), the font in your text editor may not.While you can simply copy and paste a Unicode character into your skin code, there are some issues with that: An alternative is to use Unicode characters in a String meter. In addition, changing the color or size of the image can be problematic. png of the image you want, however that can mean an extra meter in your skin code, and another file that you need to include when you distribute your skin. Often you will want to use a symbol in your skin design, perhaps for a media player like ▶︎ or ⏸︎, a language character like ඌ︎ or 乫︎, or other UI elements like ↻︎ or ☑︎ or even just a degree symbol like °︎.
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